A fun tactical RPG light on tactics
The game is set in a world of knights, where the player controls one of these characters. The game starts with the player character being chosen from a list of available characters, and they are then sent on their way to fight various enemies and complete quests. There are three Acts of Difficulty, each with its own set of challenges and rewards. The Act 1 difficulty is easy, while Act 2 becomes harder as the player progresses. Finally, Act 3 is the hardest, with more difficult enemies and obstacles.
The game’s archetypal characters and battle system are its biggest weaknesses. ..
The second, which is more action-packed, sees the party working together to take down enemies one by one. This is where the game’s puzzles come in - they’re often difficult and require players to think quickly and creatively in order to solve them.
Your time is divided into three main periods: game time, battle time, and cooldown time. In each period, you’ll face different enemies and obstacles that will require different strategies to overcome.
The story writing is unremarkable and the plot is clichéd. ..
The Medley Band of Misfits is a team of diverse characters who are working together to complete a common goal. Themisfits include people from different races, the fetch quest, betrayal from a teammate, and the evil presence threatening to wipe out the world. This team is strong and united, and they are ready to take on whatever challenges come their way.
Aurora is a cleric of Tanna-Toh, the Goddess of Knowledge who starts her journey and soon teams up with Brigandine, Fren and Hellaron to combat the evil plague spreading across the world. In order to do that, she’s tasked with traveling to the long-lost Elven city to save her loved ones.
In Fallout 3, the nuclear bomb was a simple decision that changed the course of the game. In Detroit: Become Human, every decision you make can alter the story. This is closer to a big decision like the nuclear bomb in Fallout 3 rather than something as intricate and weaving as Detroit: Become Human.
Despite presenting itself as a tactical RPG, there really isn’t that much to the game’s strategic battles. However, that’s not to say this isn’t a lot of fun. ..
Your characters are each given two action points (AP) to be used per turn. These can be spent by using items, moving across the board or attacking. However, if you choose to stay rooted to the same spot, a more powerful variation of an ability or spell is granted, allowing you to do more damage.
The environmental hazards in the game can help to mix things up, which can lead to either inflicting damage or clearing a path through to a different section. Treasure chests usually hold a few trinkets too, but enemies can actually claim these for themselves.
Your protagonist, the ice-blooded warrior, is the most versatile character in the game. His ice blasts can freeze enemies in place, and his spears can pierce through even the toughest opponents. However, his true strength comes from his cloning ability. By copying himself multiple times, he can confuse and outmaneuver his opponents at any given moment.
The enemies themselves are well designed, but the game falls victim to the “change color for harder variation” trope. This is used quite a lot, and that’s particularly problematic when you start facing the same enemy repeatedly and realize they all use pretty much the same two or three moves.
The actual battle speed is also pretty slow. This was something players noticed prior to release, and the developers have responded by providing the option to speed up enemy turns. ..
Seeing developers actually engaging with players and making these sorts of changes is definitely something to be applauded, and it gives this game some major brownie points from this reviewer. ..
This linearity is a major issue for Reverie Knight Tactic, as it makes it difficult to learn and keep track of the game’s many different mechanics. It can be hard to figure out what you need to do next in order to progress, and this can make playing the game feel like a chore.
The game’s lack of a compelling story is a major letdown, as it takes away from the experience of playing it.
The skill tree feels artificial and doesn’t offer much choice in how you level up. ..
The game’s visual style is attractive, with beautiful hand-drawn cutscenes and character models.
The team seems to know this too, with a few sections allowing you to click and collect items on these beautiful backdrops. I’m certainly not complaining though, and these sections, allowing you to drink in your surroundings, are easily the highlight of the whole game.
The game could use more variety in its enemies and spells, which would really show off the power of the developers.
Despite its flaws, the game is still a fun experience to play. There are no microtransactions, predatory lootboxes or noteworthy bugs at launch. This is a good title to splash £20 on.